Main Street Alpha 2021.02.22 - Patch Notes

Not exactly a day one patch, but testing has been going well for the Valentine's Day update and I wanted to tweak and improve on some things with a patch/update.


This could be considered a small QOL update I suppose... Screen shot that I literally just took from the Atlanta server for tax!

Mechanics

  • New player command: /who

  • New admin command: /setmod [name]

  • New admin command: /reboot

  • Added new hidden moderator role

  • New mod command: /money adjust [name] [amount]

  • New mod command: /money set [name] [amount]

  • New mod command: /teleport [player]

  • New mod command: /teleport [playerToMove] [playerToMoveTo]

  • New mod command: /listplayers

  • New mod command: /teleportloc [locX] [locY]

  • New mod command: /teleportpos [posX] [posY]

  • New mod command: /setpatrontier [player] [#]

  • New mod command: /mute [name] ["reason"],

  • New mod command: /unmute [name]

  • New mod command: /kick [name] ["reason"]

  • New mod command: /evict [name] ["reason"]

  • New mod command: /save

  • Made patron tiers save with player data so a server reboot doesn't reset it

Tweaks

  • Adjusted balancing for cupcakes, pie, and cake in Bakery themed shops

  • Renamed the item "Gren Apple" as "Green Apple"

  • Updated render order so player name plates appear above everything on the map but below everything in the interface (UI)

  • Player log in/log out notifications won't happen unless the player makes it through character creation

Bug Fixes

  • Fixed build preview error that appeared when hovering over UI while building

  • Fixed issue making fish appearances much more rare than intended


Want to try it? You can play Main Street here. You can also join our Discord community!

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